Assessment and training of visuospatial cognitive functions in virtual reality: proposal and perspective

Abstract

Visuospatial functions play a crucial role in human cognition, which has elicited over years a great deal of research focusing on their assessment, training and restoration. Interestingly, although our visuospatial capacities allow us to understand and infer relationships of 3D objects in space, these 3D aspects of visuospatial processing are profoundly neglected in laboratory tests, and instead, 2D designs are commonly used. Aiming to increase the ecological validity of such tests, we propose an experiment to evaluate the capacity of a 3D virtual space to stimulate cognitive functions. The experiment involves cognitive testing, EEG measurements, and cognitively stimulating tasks in an immersive 3D virtual environment rendered by a unique CAVE system. This paper focuses primarily on two game prototypes that will serve as the virtual environment and describes a natural movement control using the Myo armband, incorporated into one of the games. We also briefly discuss cognitive testing design using the selected brain electrophysiological variables measured on human subjects before and after the virtual reality game use, in order to assess the potential effect of the game.


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